In the Spacewrights universe there are dozens of races. Humanity has already encountered many, and there are still many more for the player to uncover. The Vwee are a race already encountered and deeply entwined with Humanity at the game’s start.
Ever since we updated the game engine to the current version I had not seen if the Android version of Spacewrights still worked.
Well, as you can see here it does still work! Only took a few hours to get Spacewrights back to working on Android, despite having tons of updates. Some more information on the versions and the demo after the break.
Just a quick GIF today of a ship blowing up (after the break, as GIFs are large).
Survival mode, which is being focused on for the crowdfunding demo, is nearly complete for said demo. But the survival mode is not simply endless battles. There is some meat to it, the first starting with selectable difficulties. Continue reading
If you noticed there were not as many updates as usual this week. Do not fret, development is still going strong, if not stronger than ever! I brought a friend up to speed on the status of Spacewrights’ codebase so he could assist in implementing some game engine level features and fixes, while I focus on fixing bugs in the demo.
If you didn’t know, Spacewrights’ game engine is the open source Moai. We brought the game engine up to the most recent release (from version 1.4 to 1.5), and have started adding features. We are proud to share that the fruits of our labor are available to anyone. The enhancements we are make to Moai are publicly viewable in our Moai fork on GitHub.
I’ve gotten a few questions about how the tractor beam weapons system works, so I’ll cover it in more detail. Continue reading
I figured out how to make cool animated gifs of Spacewrights. So here’s a few gameplay clips showing off features (Warning: big gifs!)
This is the current Settings Window. The past two days has been spent getting it complete, and all the settings it allows you to control. It’s been quite a pain. Continue reading