So continuing on the topic of cleaning up the graphics from last time, here’s the progress we’ve made. Some of this is working, other has been edited on top of a screenshot to give you a better idea of what we have in mind. We’ve moved the armor, shield, and evasion stats the the left hand side. Also now the real room icons are on the bottom where the old status bar is. That being said there’s a new idea I have for cleaning up the room icons to read better now that they are “off” the ship.
We’ve been pretty quiet since the Kickstarter ended and want to assure everyone that we’re still working while trying to figure out where to go from here. So we hope all the fans we got from the Kickstarter stay with us. We’re working in parallel on an update to the demo fixing a number of bugs, but these graphic tweaks will not be features (yet).
So the Kickstarter has closed with $3,521/$12,000 pledged. I could go on and on about why I think it failed, and might in the future, but for now let’s look forward.
We are continually in talks with a few publishers about securing the funds, so we’ll keep you up to date here when we can talk about that more. The Steam Greenlight campaign is still going strong as well. So the game is not canceled, we’re just adjusting plans to try to deliver everything we want still.
In the mean time we’d like to thank everyone: If you backed us, sent us an encouraging message, talked about it, or anything, thanks. You guys are amazing and we can’t thank you enough for your support; hopefully you’ll continue that as we find out what’s next for Spacewrights.
So stay tuned here on Spacewrights.com for the future of the game.
Asthe Kickstarter nears its end I thought it would be nice to look forward. One of the most common complaints from the demo is that the ships can get quite “cluttered” with all the stuff in it.
We’re not going to sugar coat the Kickstarter‘s current progress, or try to give it some spin: It’s not going well. We believe in being transparent about everything, so here you go. Continue reading
Version 05 of the demo has been released and is ready to download. This is a special update, it adds a new feature: modding. You can now dig around in the
mods/ folder to see what mods can do and what they can add and tweak within the Spacewrights demo. The Kickstarter has slowed so we are hoping that by adding features that are requested like this we can get it back on track.
Modding is not as simple as playing the game. You’ll have to get your hands dirty and edit text files. The full details are ready to read here, and there’s a brand new Mods section of the forums for everyone to share their mods and support. We encourage everyone to share their mods wherever appropriate to help spread the word of Spacewrights to get the Kickstarter funded. Furthermore we hope that by showing this rapid support of taking user feedback and implementing it quickly we can build a bigger and more trusting fanbase.
For the entire changelog keep reading, or just get right to the modding!
Thanks to everyone sending in your crash logs and feedback. This is purely to address those. If you’ve sent me a log it’s probably been fixed in this release. There’s only 2 bugs that were sent to me that have yet to be addressed (because we have yet to recreate them). We’ve also taken some feedback into account: making everything easier to unlock, buffing fires, etc.
So go get the download now, or keep reading for the changelog.
We’re working as quickly as possible to patch up the community submitted bugs. There was an error when teleporting your crew that would cause the game to crash sometimes. So we’ve fixed up that code. I quickly ran through a few waves using the teleporter heavily and got no more crashes. So hopefully this is good.
An update to the demo has been released. Your game should automatically check for these updates, but here’s advance notice.
- A large number of default unlocks added to new games. 45 instead of 12
- Fixed a crash when teleporting crew members
- More spelling fixes
When you upgrade game versions you can carry over your save by copying the saved/ folder to the new game version. However this release is special, it adds a bunch of new room systems as default unlocks to help demonstrate the hangar aspect of the demo. So unless you’ve unlocked a ton of awesome stuff, I recommend just abandoning your old game save.
The day is here, and you can now explore a small section of Spacewrights to support our Kickstarter and Steam Greenlight campaigns.
We’ve worked hard to get to this point. Everything around the website has been updated for this big day. There’s new screenshots everywhere, new pages, and new content. Do play the demo, love it, and support us!
Everything is basically ready for Wednesday, so hold on and let this simple hangar mode demonstration tide you over.